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Cellules Grises:

Mobile App Design 

for Wellness

Institute

Date of Birth: 1977

Characteristics: Health and Wellness Industry

Mantra: "leverage technology to help people live a healthier life"

ROLE
SCOPE

UX-UI Process, mobile App Design on Iphone

UX-UI Designer

Junior student at Ironhack school

The health and wellness industry has been experiencing immense disruption due to advancements in technology. Today’s consumers are embracing wearable technologies and other activity-tracking products more than ever before.

Challenges

Create a set of digital wellness tools related to Wellness and update the Wellness Institute image (create a new visual system that reflects their innovative and refreshed approach to wellness). The digital tools will be available to all of their members on the online platform, so that they can use them with their clients.

The application must have : users need to be able to set up their profile to include important information relevant to their goals, users need to be able to set goals and track their progress (if professionals set their goals and track their client progress)

"Act on your diet, review some of your habits, take the time to work on your memory! So you can pamper your brain. What's at stake? May your life simply be beautiful."

 

Michel Cymes is a specialist doctor working in a Parisian hospital. A very popular host, he presents several medical programs on France Télévisions (Magazine de la Santé, Aventures de Médecine, Pouvoirs Extraordinaires du corps humain, Enquête de Santé).

That's why I decided to work on a training memory app : "Cellules Grises" 

“A wellness experience of training memory game”

How might we improve the experience of the memory training games so that the user understand that’s for is wellness and make him realise that practice have an impact on his mental health ?

UX STRATEGY

THE COMPETITOR ANALYSIS

"Cellules Grises" have to be a minimum certified by scientists (it's about user credibiliy !) 

and have to propose simplicity and complexity levels (Let's the user decide!)

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SURVEY RESULTS

More than 94% of players between the ages of 26-35  feel

that it's fundamental or very important to work on their memory.

 

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PERSONA

Stella, my persona, thirty-year-old woman, work as a public finance officer and really like to have challenges, improving her skills daily, playing some kind of games training memory game with her smartphone.

She thinks : that games must be challenging not to get bored

but as the same time they must be a way to relax (not a stress factor)

and that the  Memory games contribute to well-being.

She loves : play solo instead, some kind of games like General culture quiz, games with numbers or letters and the wellnone memory game. 

 

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To design the first prototype we took into account the user's entire journey.

Understand Stella's frustrations and pain points :  when the level become sometimes too difficult  she quit the game and mainly  she feels a bit lost between the big numbers of app and games that already exist on the market.

THE AIM

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THE PRIORITY

The application had to offer users choices: choice between several training games, choice of level and choice of timer player mode.

The user must have detailed follow_up of his training week by an expert

and allow the user to give feedback.

The flow have to be smooth and simple.

Due to time constraints, I could not develop all the features of the app. 

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FROM PAPER PROTOTYPES TO WIREFRAMES

As this is a game, I decided to put the menu down symbolize with different picto

so that the player can navigate from one menu to another as easily as possible.

User tests have made it possible to develop the Design as the process progressed

up to the high fidelity wireframes...

MID FIDELITY PROTOTYPE

INTERFACE

The survey results showed that it's mainly women who play brain training games and memory games on smartphones. That's why a decided to create create a feminine interface, dynamic,  with round shapes and neon colors. 

AN INTERFACE DESIGNED FOR WOMEN

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STYLE TILE/ATOMIC DESIGN/MOLECULE DESIGN

 

The challenge was to design a reliable app but with a friendly interface to motivate the user to play as much as possible, get him back on the app to practice while having fun. 

CELLULES GRISES 

 

The challenge was to make the user 

the centre of  a Design in order to offer him

the best possible experience.

 It's up to you to test?

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